XR18 / X Air Snare starting point

Beginner Skill level for the five steps below.

Dial these in, then adjust by ear in the full mix. Listen for hi-hat getting louder when you push the snare fader; that's bleed, address with mic angle before EQ. Headroom: drum hits peak much higher than they look, so keep the loudest peaks on the main LR a few dB below clipping.

1High-pass filter

80-100 Hz

High-pass filter curve for snare drum on XR18 / X AirLow Cut12 dB/oct0-12-24-3620501002005001k2kHzdB90 Hz

Illustration in the style of the XR18 / X Air (X Air Edit) low cut / HPF, not a screenshot. Drawn at 12 dB/oct; the shaded area is what gets cut. Drawn at 90 Hz, the middle of the card's 80-100 Hz.

Removes kick bleed and low rumble; a snare has little useful content below ~100 Hz.

On the XR18 / X Air: No surface: in X Air Edit (or Mixing Station), open the channel and use the Low Cut switch/frequency in the Config / Preamp area.

2Gate

Gate transfer curve for snare drum on XR18 / X AirGate-60-60-50-50-40-40-30-30-20-20-10-1000Input level (dB)Output level (dB)1:1 = gate open−10 dB rangeThreshold -28 dBexample, set by ear

Attack Fastest · Hold ~40 ms · Release ~120-250 ms (longer keeps more ring)

Illustration in the style of the XR18 / X Air (X Air Edit) gate screen, not a screenshot. The gate is optional here (often skipped); the graph shows it in case you use it. The threshold is an example only; set it by ear.

Use
Optional (often skipped)
Threshold
Just above hi-hat bleed
Attack
Fastest
Hold
~40 ms
Release
~120-250 ms (longer keeps more ring)
Range
~10 dB

Light gating reduces hat bleed; a full-range gate eats ghost notes, so keep the range shallow or leave it off.

On the XR18 / X Air: Channel > Gate tab: enable, then Threshold, Range, Attack, Hold, Release. A key filter is available for frequency-conscious triggering.

3EQ

EQ curve for snare drum on XR18 / X AirEqualizer20501002005001k2k5k10k20k-15-10-50+5+10+15dB / HzLC123EQ curve for snare drum on XR18 / X AirEqualizer20501002005001k5k20k-15-10-50+5+10+15LC123
  • LC 90 Hz, 12 dB/oct
  • 1 Bell 200 Hz, +1.5 dB, Q 0.9
  • 2 Bell 650 Hz, -3.0 dB, Q 2.5
  • 3 Bell 4 kHz, +2.0 dB, Q 1.5

Illustration in the style of the XR18 / X Air (X Air Edit) EQ screen, not a screenshot. Curve shows the midpoint of the suggested ranges; HPF drawn at 12 dB/oct.

FrequencyGainQ / widthWhy
~200 Hz+1 to +2 dBWideFatness/body of the drum.
400-900 Hz-2 to -4 dBNarrow-mediumBoxy honk or ring. Sweep to find the worst spot rather than cutting a fixed number.
3-5 kHz+1 to +3 dBMediumCrack and stick attack.

On the XR18 / X Air: Channel > EQ tab: 4 parametric bands per input channel (shelf/peq modes on the outer bands).

4Compression

Compressor curve for snare drum on XR18 / X AirCompressor3:1-40-40-30-30-20-20-10-1000Input level (dB)Output level (dB)1:1 = no compression−3.3 dB gain reductionon a −6 dB peakThreshold -11 dBexample, set by ear

Attack ~10 ms · Release 80-120 ms (timing, not shown on graph)

Illustration in the style of the XR18 / X Air (X Air Edit) compressor screen, not a screenshot. The card gives a ratio range (3:1 to 4:1); the graph shows the first value, 3:1. The threshold is an example only: it is set so a −6 dB peak gets about 3.5 dB of gain reduction, the middle of the card's target. Set yours by ear while watching the gain reduction (GR) meter. Drawn hard-knee with no makeup gain. Attack and release shape timing and don't change this curve.

Ratio
3:1 to 4:1
Attack
~10 ms
Release
80-120 ms
Gain reduction
3-4 dB

Evens out loud and soft hits while letting the crack through.

On the XR18 / X Air: Channel > Dynamics tab: Threshold, Ratio, Knee, Attack, Hold, Release, makeup Gain and Mix (parallel).

5FX send

Moderate send to a short plate/room

FX send level for snare drum on XR18 / X AirSendsChannel sends: Bus 1-6 and FX 1-4FX2+100−10−30−∞1234561-12 to -8 dB234Bus 1-6 (monitors)FX 1-4

Short plate / room, about 0.9 s decay, send around -12 to -8 dB.

Illustration in the style of the XR18 / X Air (X Air Edit) sends view, not a screenshot. Bus numbering depends on how the venue file is patched; set the level by ear.

A little short reverb puts the snare in a space; too much washes out a small venue.

On the XR18 / X Air: X Air has 4 internal FX slots fed by dedicated FX sends (FX1-4) on every channel; set the send level on the channel's Sends tab and bring FX returns up on the FX return faders.

🎧 What to listen for

Listen for hi-hat getting louder when you push the snare fader; that's bleed, address with mic angle before EQ. Headroom: drum hits peak much higher than they look, so keep the loudest peaks on the main LR a few dB below clipping.

Common gear for Snare

  • Shure SM57 · Snare mic
  • Sennheiser e604 · Drum mic

Scene / preset file

Coming later: downloadable XR18 / X Air channel preset for this card.

Sources

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